Super Smash Bros. Wii U Tournament

Tournament Structure | Rules | Prizes

 

Tournament Structure
  • Single Elimination.
  • Due to time constraints, advancement will depend on the number of entrants:
    • Grand Finals will be best 3 out of 5 games, regardless.
    • If there are more than 32 players, all other matches will be determined by the winner of a single set.
    • If there are more than 16 players, but less than 32, the first round of matches will be determined by the winner of a single set. All other matches leading to grand finals will be played best 2 of 3 sets.
    • If there are 16 players or less, all other matches leading to grand finals will be played best 2 of 3 sets.

 

Rules
  • Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%
  • Mii Fighters On (1-1-1-1 Default Miis)
  • Amiibo’s are banned.
  • Starter Stages: Battlefield (Miiverse), Final Destination, Lylat Cruise, Smashville, Town & City
  • Counterpick Stages: Dream Land 64, Duck Hunt
  • All Omega stages are banned.
  • First stage is decided by (Rock Paper Scissors) best of 1.
  • Following stages decided by loser choosing.
  • Winning player locked into the same character for the next match
  • You may not choose a stage you have already won on unless mutually agreed to.
  • You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
  • Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
  • Sudden Death with a tied percentage/stock count will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.
  • There will be no loading anything on to the tournament consoles.
  • All DLC characters present on the machine are allowed during gameplay. They are expected to be present at the time of the tournament, but not guaranteed.
  • At the start of the match, players are allowed a brief in-game button check to ensure their controllers are working properly.
  • If a player accidentally pauses or triggers the home/share screen for any reason once actual gameplay has started, the following takes place:
    • Tournament staff will then examine the current state of gameplay (health, super meter, v-meter) for further reference and investigate the cause.
    • If the player who triggered the pause believes there is a clear malfunction with the controller, the tournament staff will attempt to determine if this is the case.
      • If it cannot be clearly determined that the controller itself is malfunctioning, the player whose controller caused the interruption automatically forfeits the round.
      • If there is a clear malfunction with the controller, attempts will be made to resume the game from its paused state with a functioning replacement controller.
        • In the event that gameplay cannot immediately resume, the players must either agree to restart the current set, or attempt to recreate the previous game state as faithfully as possible based on the observations of the tournament staff at the start of the incident.
      • Unsportsmanlike conduct or other forms of disorderly/inappropriate conduct will be dealt with at the discretion of the tournament staff.

 

Prizes
  • 1st place: $20 Nintendo E-Shop gift card
  • 2nd place: A trophy signifying the player’s achievement.